![]() ![]() ![]() The layout seems to imply you were supposed to freeze the strip, hit the pink block once, then go into the path and take the newly accessible door, but it's impossible to freeze the strip since the low roof is in the way. By using the Sad Vibe on the strip, it becomes frozen, and the pink block can be hit to slide to the other side, taking out a row of ice blocks also present on the strip with it.Ĥ: Another pink block, strip of land, and ice block level. Along with the pink block, there are also three rows of ice blocks present on the strange strip of land. On the top of the maze is a pillar and a trampoline however, it is impossible to jump over it even with the trampoline, as the top of the level cuts off access.ģ: The doors are connected, meaning going in one sends you out the other. The pipe with the graphic of the carriage takes you to 5, appropriately, and the pipe with the graphic of a boat sends you to 2.Ģ: A maze with a whole lot of Sad Goombas - so many that the game starts to lag immensely and graphics start to disappear. ![]() The pipe with a submarine sends you to the top-right corner of 4, where it is impossible to get out. It has a Coin Bag, two Koopa enemies, spikes, breakable blocks, and an abundance of pipes most of them lead to nowhere, but a unique exception are three pipes that lead to different test stages, complete with graphics on them. To access these stages in the US version, use the following Action Replay code (where "?" is the hexadecimal unit shown for each stage) and enter a level.ġ: The main test stage. For those who have not fully played the game, these puzzles are explained in the descriptions of the stages. All of these (excluding Iggy's unused boss stage) are areas used to test various gimmicks including Vibe puzzles, Perry transformations, and.Sad Goombas. There are various unused stages in the game's files. (Source: Original TCRF research) Unused Stages ![]()
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