![]() ![]() So, you can take an upgraded unit what is good against your enemies. Undead have leaders, who have mostly some advantages and disadvantages. strong against severely damaged living units weak against archers, mages, heavy infandrymen or drakes.chaotic, can turn slain enemies to another Walking Corpses.good defense in mountains and villages, but low hitpoints.To me that is more interesting that having several units that can morph one step up the tier. Makes you put more effort into keeping your units alive since they can't be easily replaced. Just something I got from playing Battle for Wesnoth. And perhaps the summoned units could use an overhaul, since at the moment they more of a staple for the armies (fodder) instead of utility units (with rare or unique abilities).Īnother idea, which is a bit goofy, is that it would be interesting for each side to have a single level 0/1 unit that could morph in several stages until it became a lvl 4/5 unit in the end. The only real suggestion I can think of is to add a select few additional neutral units, or units that can only be given as a spirit reward. They sometimes come across as having too many abilities, which makes items sort of redundant. The heroes seem fine, not too strong but not expendable either. The carriages are a very good idea, though of course the AI doesn't know that. I think you've managed to reach a good balance with the units. Which is made even more admirable considering the age of AOW2. It's easy to see that you put a lot of effort into this mod. ![]() For instance, it is important to be aware of the racial bonuses and penalties and use them wisely.Ĭomments
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